In The First Chapter, Enchanted cards can be identified by card numbers that go above 204, running from 205 to 216
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Hybrid animals like the Badgermole Cub are an especially cute version of this treatment
Freyalise's -2 ability can destroy artifacts or enchantments, which is excellent if the Elf player didn't draw Reclamation Sage
Bear in mind as well that if your opponent doesnt find a way to deal with Jafar on their turn, which is definitely a risk with their hand of seven new cards, then you can just sing A Whole New World again if you drew it from the last one
Reckless Greed is a backup plan in case something goes wrong with Into the Void , like you had to discard any copies you drew with Graceful Charity